We want friendly wars to be fun. We will try and negotiate wars that are even in size and strength, that start and finish at helpful times and the general rules of the war
Rules of War
- No trash talking or taunting the enemy on their walls
- No stripping
- No mercs - rosters will be locked and the ability to join the clan disabled
- No posting someone from the opposing side open on WC
- LISTEN to your squad lead in war
- Do not go active before the start of the war
Preparation
- Let the war admin know if and when you are going to be around, so they can allocate you to a squad
- Know which squad you are in and talk to your squad leader before the war
- You will need to be with in the clan after declaration so that final rosters can be agreed. If you are asked to stand down to make a war more even, please don't be offended.
- At least 100 of all defence, attack, spy attack, and spy defence pots. (although 300 is better and 3000-4000 is what you could need if you were hit every 5 minutes and lost pots each time)
- Max Plunder (as a minimum, however allies give you strength in war)
- An warring build, a build not just designed for plunder wars
- 6 Health Crystals if you want but at least 3 is helpful
War Checklist
- Have 0 gold out
- Full troops at the start of war
- Always attack for the good of the clan
- Hit the targets given to you by your squad leader
- Bank your gold in pots
- Report your hits on CC
- If someone's hitting you, tell your squad leader
- Only go active when you know you can be there for a good period of time
- LISTEN to your Squad lead in war