Showing posts with label Clan Updates. Show all posts
Showing posts with label Clan Updates. Show all posts

Tuesday, 26 April 2011

Plunder War Update

Yay... test results were right... confirmation just in from majesty... kicking is dead, leaving is fine in hit and run plunder wars........

............................................. doesn't explain the war where we lost both though..... hmmmmmmm

Re-test Complete

Ok the retest is complete … and I want to shoot myself.  We have a different result.  Let me lay this out kinda like a science test… because that will please 123..lol


Methodology

  • Each player hits or steals to make over 5m
  • When all the hits and plunder are registered kick one player
  • Wait until this change is registered and shows on war summary
  • Another player leaves
  • Wait until this change shows on the war summary
  • Forfeit war

 

Results Summary

testing war 2

OK… there’s the summary of the test. Link to spreadsheet on google docs

If we were following the same pattern as the last war Chewy should have won about 2.5m… instead she’s won 6.2.  The awarded tax always seems to be a little over the individuals totals, so to get this figure the tax from Shadow must be included. 

Below is the last test

testing war

As you can see from this result the tax awarded would indicate that its only the tax from the two remaining players which has been awarded.

 

Analysis

The conclusion of this
  • ugh this sux
  • it is possible the dev’s have changed something in the background since the last test
  • what is clear is that the tax from kicking does not stay
  • as the results don’t match.. I guess I’m testing again… ugh
  • There was a subtle difference in the timing of the end of the war last time, it was within 10 minutes of the player being kicked and leaving.

Steals

There were some weird things we noticed along the way as well, which we need to look into a bit more.
ss of plunder 1

If you look at the figure for WOMO, the plunder is too low, it should have registered 15.4m… All the hits and steals are accounted for but the plunder is wrong and it’s a lot to be missing.  You will notice the plunder for the underworld is too high by 3.6k

ss of plunder 2

This was after lady was kicked, she was the one who had done the steal and the tax is nearly spot on now, so the only conclusion to this is that there must be something strange going on with the steals

ss of plunder 3

This was after shadow left, and the discrepancy with the underworlds plunder is still there indicating that there is something going on with the steals

 

Conclusion

Ok where does that leave us
  • In need of vitamin alcohol
  • In need of retest
  • To complete a retest without steals
  • It would appear that the constant in both of these tests is that kicking not only looses plunder but looses tax.  This would be in line with what one of the moderators told Scru was going to happen.
  • it would appear that there is no clear answer about what happens to tax if people leave

Sunday, 24 April 2011

Is Hit and Run Dead?

testing war Ok.. so this is evidence that I’m a geek… and I’m firmly blaming No123 and Eric for outing me.


Why Are We Testing?

After the first double plunder war with Triumph, the Dark Moon OSF’s got all the war tax and we repeated the process at Triumph so they could get all the war tax.  Only something went very wrong.  Whilst we got all the tax we expected, the Triumph war was down on tax by possibly 200b.  And when you are a hard working OSF who needs to grow and re-pot, that is a lot of money.

Previous tests we did when rumours around plunder wars being dead proved that plunder wars were still alive and kicking.  However the results this time round are not so promising.

The picture is the spreadsheet from the last round of testing we did (I did, 123 told me what to do to replicate his findings) to find out what is going on with the war tax.  It strongly looks like if you both kick a player or they leave not only do they take their plunder but the also take the war tax.  On the left is the players and the hits/steals they made, on the right is their name, the total they made and then the outcome of the war.  For hit and run to be alive, Chewy should have received a lot more tax.  Clearly there is still a discrepancy in the figures, but it gives a very strong indication that hit and run is over.


What Might This Mean?

Now if this is true it could mean that
  • “Hit and Run” plunder wars are dead, but clan plunder wars (stay and play) are fine as long as no one leaves.
  • Any time someone leaves a plunder war they are taking from the OSF, both in terms of money and time, with no repayment from the tax.
  • Plunder war revenue to start with will go down if we do not get outsiders to join and stay in the clan, so OSF’s will not grow as fast
  • We need to stick to our stats entry to ensure we get the most tax possible
  • I predict clans will become more protective over big players to ensure they can grow their own OSF
  • Smaller players will be looking for places to go as clans will stop allowing them to join
  • I guess some clans will bring in reprisals if people leave a plunder war to early
  • We may see an increase in people hitting OSF out side of war

My guess is that this is all in preparation for the PVE (Player Verses Environment) update, when clan identity and clan strength will need exist in order to be able to do the quests.

I think that this is good for the clan as it causes us to grow a deeper sense of unity but we will need to consider
  • how do we get players to join the clan
  • how do we grow new players
  • are there new ways to determine if someone becomes a clan member
  • what happens if someone leaves the clan during a plunder war, are there reprisals?

Its interesting to me to see how something that is so relatively small in terms of changes creates all sorts of questions in my head.

What we will do is repeat the testing to confirm the outcome