Sunday 10 April 2011

Planning For The Future

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Ok… so lets look at what we did wrong first then come up with some solutions.

Poor Negotiation

Those of us who were there put our hands up and say we made a mistake.  If we had wanted to practice being smaller to fight a big opponent we should have worked this out before we went in, otherwise we should have asked for more players to stand down.  Bella had done some awesome work behind the scenes so we knew what we were going up against, it just somehow didn’t come off in our negotiations.  We will try our best to get it right next time, and we are sorry we got it wrong.

 

Poor Preparation

We ended up with too many inactive players who we thought were going to be active.  We need to co-ordinate this better.  There are a couple of options I know that have been mentioned so far
  • Create a clan just for friendly war and if you are joining you have to be there 24 hours before declaration. There will be tax free opens during this time.
  • That it is an opt in war system and that if you haven’t told a war admin you are going to go to war you are marked as inactive.  If you then join the war you will be kicked from the clan for the period of the war.

 

Strategy

There are lots of game plans out there, but the key strategy we were missing was around having war admin, squads and squad leads.

War Admin

We would need 2 war admin in different time zones.  There role is the following
  • not to be an active player in the war
  • watch cc to have a full picture of the war
  • direct the squad leaders regarding targets they may have missed or how they can support other squads
  • update ca with the time players are pinned
  • keep track of the number of pots the opponents have, looking for weak targets
  • Act as a leak checker, posting win/lost stats on players walls (although this may need to be delegated)

Squads

These are basically 4-5 man teams (or bigger).  We were talking about having 5 within the clan.  These teams contain a Hansel or pure spy, and attack players. They will have a lead and a second for when the lead is unavailable.  The squads will be build around size and if possible time zone, so that different size opponents can be targeted.

Squad Leaders

The squad lead directs their squad, keeping check on what is happening to their players.  The plan is that under direction of the squad lead, the Hansel goes in first assa the target.  The Hansel then say who is attacking them, as these are the people who are now weakened on the other side.  The Squad lead directs the attackers to pin this player using as few his from each player as possible.  Squad lead then directs a player to keep this person pinned.  Allow a bit of regen, and repeat
  1. Hansels go in first
  2. wait to see who attacks them
  3. attackers attack
  4. pin player (and keep pinned)
  5. rinse and repeat
Ironically this is how we were working at the beginning of the war when there were only 6 of us playing, although it wasn’t planned… and apart from a leak we couldn't hold, we were actually up for the first two hours so it definitely works.

 

Communication

Hopefully the above will sort out some of the communication issues.  The key with this is to listen to your squad lead and the war admin.  Even if the instruction leaves you pinned or not making money, we all need to be working for the good of the team so instructions need to be followed.
Everyone has to shout out their hits or we have no idea if you are active.  It has been suggested if we know people are active and not shouting out that we kick them because they are a liability as we have no idea what is happening with them.

 

Leaks

  • Please only join the war when your squad lead says ok.
  • Let your squad lead know when you are not going to be on so you can be pinned
  • War admin will be tracking losses and who is active to see if we have leaks
  • if you are asked to pin someone who isn’t there, please keep doing it rather than forgetting.
  • Invest in some allies for protection as well as max plunder

 

Their Strategy

With War Admin and Squad Leaders we will be able to track their strategy better, to work out who they are using for what and put some counter measures in place. 
Seriously, they worked in teams and it worked as above… and damn those scout bombs they sat on grel for 14 hours only letting her out of pin for 20 minutes the whole war, most of that time at 0 spies.  

 

Build

There may be things we need to consider regarding build and the amount of pots and crystals we have to enable us to be more effective. 
Also ally strength is probably one of the key solutions to some of these problems but I have never seen us talk about this in clan.  As we have only plunder warred before we have only concentrated on allies as max plunder.  In war they are so much more and are what keep you defended.  Its why majesty and gor-illa are such a force to be reckoned with

So these are these are the ideas which are bouncing around at the moment, please make comments below if I have captured this information wrongly or if you have ideas which will make this better
Thanx

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